When deploying project to a mobile device, the quality of the baked lighting and shadows becomes very poor compared to "Mobile Preview." Lightmaps appear dirty and blurry, with splotches (As shown i ...
Undo after disconnecting a target pin will cause a series of internal compile errors User Description: I've run into what I think is a bug when attempting to compile a blueprint after mistakenly b ...
Having an actor blueprint (A) that contains an array variable of references to another actor (B) that is connected to a Length node and a Vector array that is connected to a ForEachLoop causes bluep ...
Licensee reported behavior of configuration file hierarchy is different form document here (https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/index.html) Doc: 1. Engine ...
Encode71 and Decode71 in DeferredShadingCommon.ush are functions that convert 8-bit values to 7-bit values and mask values, and licensees have reported that the accuracy is insufficient when usi ...
A regression introduced in UE 5.6 causes Blackboard key selectors in Blueprint tasks to become invalid when the Blueprint inherits from a native subclass of UBTTask_MoveTo (or UBTTask_BlackboardBase ...
Trying to launch on or package for TVOS or iOS from a source build of Mac or Windows will fail with errors:[2018.04.02-16.35.08:522][634]LogPlayLevel: In file included from /Volumes/Storage/GitHub ...
If you manually type in the value for Capsule Half Height, it will sometimes revert back to it's previous value upon hitting Enter. The CapsuleComponent's shape in the Blueprint's Viewport adjust to ...
Really close to the repro steps for [Link Removed] Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Lin ...