DoNotCreateDefaultSubobject is not recognized when an actor is duplicated

UE - Foundation - Core - Mar 17, 2017

Adding DoNotCreateDefaultSubobject to a class after placing an instance of that class in the viewport will fail to be recognized when duplicating the placed instance. This is not a hot reload issue ...

Backspace Key not activating when working with 3D Widgets

UE - Editor - UI Systems - Mar 27, 2017

Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...

FVector::Normalize does not set Vector to (0,0,0) upon failure, as described

UE - Foundation - Core - May 24, 2017

The FVector::Normalize function states in its comment that if given a vector that is too small to be normalized, it will set it to 0,0,0 and return false. The function only returns false and does no ...

Map load stalls in texture streaming code

UE - Graphics Features - Jun 13, 2017

A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...

Unimplemented Simplygon function causes empty mesh LODs and crashes

Tools - Aug 31, 2018

When we do the refactor for MeshDescription we miss the staticmesh reduction project settings option and change only the quadric reduction. There are two possible fixes for this issue: 1. Implemen ...

Mobile VR - Render Targets not working with Mobile Multi-View

UE - Platform - XR - Jun 6, 2019

Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with [ ...

Using OnlineSubsystemGoogle cause ITMS-90809 warning when uploading iOS build to AppStoreConnect

UE - Online - Jan 16, 2020

Because the OnlineSubsystemGoogle for iOS use old GoogleSigninSDK(Ver4.x), when uploading the iOS build to AppStoreConnect, ITMS-90809 (using a deprecated UIWebView) will be issued. To fix this, we ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

OLD - Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Overriding Component class does not work properly in grandchild class BP

UE - Framework - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed] ...

Add Substrate Material Support to Lumen Performance Overview

UE - Rendering - Features - Shading Models - Feb 10, 2025

There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...