When inspecting a TMap variable during runtime, the value of the variable is not displayed properly inside VS2015. Screenshots included to show what the TMap variable looks like in VS2013 (ProperTM ...
When using TMaps within a function in blueprints & then compiling the blueprint causes a warning to be created in the output log. In some test cases it only occurs with a local function TMap variabl ...
In the rich tooltip for Center of Mass Offset, it reads "Currently there is no way to view where the Center of Mass is actually located..." In 4.15, there's a new feature that does allow you to see ...
This is probably a continuation from [Link Removed]. [Link Removed] fixed the crash with MS-IME input, but crash/instability can still happen with another Japanese input system, ATOK. ...
In previous versions of UE4, Set Morph target to call the Inherited Mesh and would result in any children of the Inherited Mesh that shared that morph target name to morph. In UE4.9 this no longer ...
REGRESSION: Does not occur in 4.24 Materials using Texture 2D Arrays have the following errors:[SM5] /Engine/Generated/Material.ush(2225,107-114): error X3004: undeclared identifier 'Material' [S ...
Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...
When swapping the audio output device while running PIE or a packaged game on Windows, Quartz clocks stop. Does not repro in Release-4.27, but can be reproed in Release-5.0. ...
Reimporting a static mesh will cause some Static Mesh Editor values to be reset back to defaults. This was reported as JIRA UE-22205 back in 4.10 and was marked fix in 4.12. However, I wasn't able ...