Streaming Virtual Texture UDIN V Offsetting

UE - Editor - Content Pipeline - Import and Export - Jan 31, 2024

UDIN virtual textures appear to have row 0 (U coordinate [0 - 1) swapped to the other side of the texture vertically. ...

APlayerController::FlushPressedKeys is (incorrectly?) called when the client viewport loses focus.

UE - Gameplay - Input - Sep 3, 2021

When focus changes an IE_Released event occurs for the W key (your character stops moving) due to UGameViewportClient::LostFocus calling APlayerController::FlushPressedKeys. Because of the R key pre ...

Screen Probes and Specular Firefly Flickering near screen edges

UE - Rendering - Graphics Features - Lumen - Aug 6, 2024

Lumen's rough specular indirect lighting buffer can have fireflies along the bottom and right edges of the screen. Also tested in //UE5/Main, CL: 35177423 ...

Relationship between joycon stick value and Deadzone

UE - Gameplay - Input - Mar 22, 2018

Setting the dead zone of Joicon causes the dead zone to be ignored in the direction of full X, -X, or Y, -Y. ...

GenerateProxyMesh causes incorrect transform in ISM using Scale

UE - World Creation - Worldbuilding Tools - HLOD - Aug 20, 2019

MeshVertex has been converted by component transform before being converted by instance transform. It is ( Vertex * ComponentTransform ) * InstanceTransform. I thought it has to be converted by (Ve ...

Widgets stick out from letterboxed player screen on 4.25

UE - Editor - UI Systems - Sep 28, 2020

Note:   Clipping on letterboxed player screen works fine on 4.24.   This issue was brought in by CL#10541213. Here's a workaround TSharedPtr<SGameLayerManager::FPlayerLayer> SGameLayerManager::Fin ...

Building UE4Game fails during the build phase while packaging on Linux

UE - Platform - Linux - May 19, 2017

This is happening only for Blueprint template projects. After I hit the issue on the BP project, I went back and tried a Code template project as well. I was NOT able to reproduce this with a Code t ...

Enabling Shader compilation via XGE for 4.18 Editor downloaded from Launcher doesn't work, prevents shaders from compiling at all, editor from loading in some cases

UE - Foundation - Build - Rocket (Installed Engine) - Nov 9, 2017

If you enable Shader compilation via XGE by setting r.XGEShaderCompile = 1 in ConsoleVariables.ini in 4.18 Editor downloaded from Launcher, it prevents shaders from compiling at all, and as a result ...

Unloading level during PIE leads to editor crash

Tools - Dec 6, 2017

Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp. ...

CSM receiver culling issue on Mobile

UE - Platform - Mobile - Apr 27, 2019