Vertex Fogging setting causes skybox material on large skybox mesh to not be rendered. Confirmation for 4.25 blocked by [Link Removed] ...
On Drop appears to cause update issues with widgets that are affected On Drag Enter. In this example the widget only changes colors if a delay is placed in the On Drop function. The On Drop function ...
Can we add Leap Motion support to the Mac? The current UE4 plugin doesn't support the Mac, but the Leap has official Mac drivers, so it should be possible to add. ...
This issue occurs NO MATTER your deployment type. (e.g. PIE, Launch, Package...) This is BLOCKING all deployment from the Mac platform. This is a regression and does not occur on Windows. ...
Reproduced in 4.19.0 CL 3944462 and 4.20 Main Unable to reproduce in 4.18.3 CL 3832480. This is a regression. ...
Attempting to package a project that has nativization enabled for a function that takes a delegate-type variable as an input results in failure. Regression?: No This occurred in 4.19 ...
When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...
Offsetting UVs can result in blurred texture on Android/Quest Confirmation in MAIN 4.25 @ CL 11384989 blocked by [Link Removed] ...
Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...