Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

FLightMap2D::Serialize() contains a possible index out of range error.

UE - Graphics Features - Dec 30, 2014

A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...

Inconsistent rendering between left and right eye when r.SeparateTranslucencyScreenPercentage is less than 100

UE - Platform - XR - Feb 21, 2017

Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...

Spatialization is inaccurate on iOS/tvOS

UE - Audio - May 9, 2017

Also occurs in 4.16 Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...

Mesh Paint Mode Hotkeys Invalid

UE - Editor - Mar 20, 2023

In the Mesh Paint Mode in UE 5.1, the keyboard shortcuts to change the brush (size, falloff, etc) are not working. ...

Need to update to libpng for Android; current one triggers security alert on Google Play

UE - Platform - Mobile - Sep 28, 2016

We are using libpng 1.5.2 which is triggering this alert from Google on Android apps: [Link Removed] Need to update the library. ...

Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Applied Usability - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced.  ...

[AI] Destroying an actor while using pooled actors with MassActorSpawnerSubsystem causes a nullptr exception crash

UE - AI - Mass - Mar 19, 2023

If an actor that is used in the pooled actor list of UMassActorSpawnerSubsystem is destroyed, it causes a nullptr exception in UMassActorSpawnerSubsystem::SpawnOrRetrieveFromPool. The subsystem atte ...

Reimporting static mesh doesn't respect changed lightmap settings

UE - Editor - Content Pipeline - Import and Export - May 11, 2023

Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings. Change of behaviour occurred in 17404767, which was to fix a similar pro ...