This is happening only for Blueprint template projects. After I hit the issue on the BP project, I went back and tried a Code template project as well. I was NOT able to reproduce this with a Code t ...
If you enable Shader compilation via XGE by setting r.XGEShaderCompile = 1 in ConsoleVariables.ini in 4.18 Editor downloaded from Launcher, it prevents shaders from compiling at all, and as a result ...
When Use Small Tool Bar Icons option is checked in Editor Preferences, the icons for Save, Add Slot, and Add Group in the Anim Slot Manager are not longer visible but register as still there and rem ...
When the CharacterMovementComponent makes the transition from falling to walking, it retains the forward velocity it had while falling. When the character lands on the moving object, its new velocit ...
Morph targets work! Yay! But found another issue. Basically import an fbx with multiple animated morph targets applied to it. The morph change shape over 1 frame and for some reason in 5.5.4, there' ...
The Alpha Mask on a Canvas Render Target 2D no longer appears when rendering with ES3.1. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 7 (CL-12759524) ...
The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...
The dynamic shadow distance movable light setting is only working for values below 20000 on translucent materials. The shadow cast on the translucent material will fade out long before the opaque ma ...
When using 'showdebug abilitysystem' and switching debug target actor with Page Up and Page Down. It will not change to show the debug attributes info for the new target. The debug will still only s ...