When Recording into an existing sequence subsequences aren't saved when Save Recorded Assets is checked

UE - Anim - Sequencer - Oct 12, 2022

Sub Sequences are not saved when recording into an existing sequence in take recorder ...

Ensure failing when skeletal mesh uses CapsuleIndirectShadow while Anti aliasing method is MSAA

UE - Platform - XR - Feb 23, 2023

Video of issue provided by licensee can be seen here - [Link Removed] ...

Two Sided Foliage doesn't receive VSM shadow with Opacity 0

UE - Graphics Features - Jan 25, 2024

Two-Sided foliage materials with an Opacity of 0 ignore any shadows cast with Virtual Shadowmaps, even in a completely sealed environment. This did not happen in UE 5.1.1 ...

Static Mesh 's Light Map Coordinate Index set to 4 and execute a light build, the result will be incorrect.

UE - Graphics Features - Oct 1, 2018

Light Map Resolution is set to a small value (4 or 8), it will build normally. ...

AttachToComponent replication snapping to position instead of keeping relative location

UE - Networking - Feb 15, 2019

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...

Crash when removing an item from a list view

UE - Editor - UI Systems - Apr 18, 2019

When removing an item from a list view the editor will crash when trying to update. ...

4.23 UpdateGrass took twice time than 4.22

UE - World Creation - Worldbuilding Tools - Foliage - Sep 12, 2019

bUseAsOccluder not taking effect when prepass is disabled

UE - Graphics Features - May 25, 2021

See the licensee discussion for details discussed with [Link Removed] ...

Virtual Shadow Map artefacts on animations

UE - Graphics Features - Sep 23, 2021