Attached Project Crashes When Attempting to Open Struct

UE - Gameplay - Blueprint - Apr 4, 2016

The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...

Attached Project Crashes When Moving Child Actor Components in Blueprints

UE - Gameplay - Blueprint - May 3, 2016

The editor crashes when moving a child actor component in the blueprint viewport. This has not been reproduced in a clean project, and only seems to be occurring in the user project where they have ...

Can Ever Affect Navigation Option Being Reset Upon PIE

UE - AI - Mar 29, 2016

Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...

Static mesh component reports relative transform as world transform when Physics is enabled

UE - Gameplay - May 3, 2016

If a static mesh component has Simulate Physics enabled, GetRelativeTransform() returns the value of world transform. ...

Object Scale Not Working with Instanced Static Mesh

UE - Graphics Features - May 19, 2016

Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...

Dynamically binding 'OnComponent' functions in code doesn't trigger bound functions

UE - Gameplay - Components - Apr 25, 2016

Binding a function in code to OnComponentBeginOverlap, OnComponentEndOverlap, or OnComponentHit does not trigger the bound function from code. ...

Using FEditorModeID for the "Mode" console command does not switch the modes tab

Tools - May 10, 2016

Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...

Nested UPROPERTY components show as direct children of the parent object

Tools - Oct 19, 2015

When an object has a component attached that has another component as a child, the nested component is shown as a direct child to the parent object. In the image: The listing in the hierarchy surro ...

Crash occurs when unmuting a user while Voice Chat and Network Replays are both active

UE - Networking - Oct 29, 2015

User claims that crash occurs when a new user joins a session and the program attempts to unmute the existing players. This only occurs if Network Replays are active. Note: No reproduction has yet ...

UMG does not show up in viewport on HTML5 platform

UE - Platform - Mobile - Apr 27, 2016

Text UMG isn't showing up on HTML5 when it's packaged and ran on the browsers. This has only been seen on HTML5 so far. ...