The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...
The editor crashes when moving a child actor component in the blueprint viewport. This has not been reproduced in a clean project, and only seems to be occurring in the user project where they have ...
Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...
If a static mesh component has Simulate Physics enabled, GetRelativeTransform() returns the value of world transform. ...
Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...
Binding a function in code to OnComponentBeginOverlap, OnComponentEndOverlap, or OnComponentHit does not trigger the bound function from code. ...
Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...
When an object has a component attached that has another component as a child, the nested component is shown as a direct child to the parent object. In the image: The listing in the hierarchy surro ...
User claims that crash occurs when a new user joins a session and the program attempts to unmute the existing players. This only occurs if Network Replays are active. Note: No reproduction has yet ...
Text UMG isn't showing up on HTML5 when it's packaged and ran on the browsers. This has only been seen on HTML5 so far. ...