In ShooterGame, the thumbnail for the HeroTPP_AimOffsets blendspace asset has a distorted mesh. When the asset is opened in Persona, the mesh is fine. I haven't seen this issue with other blendspa ...
When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...
Asset selection menu tooltips can overlap the dropdown menu. It is using the Content Browser tooltips, which attempt to go down and to the right of the menu. However, if the menu is close enough t ...
As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...
FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...
Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...
When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...
When using the Orthographic Camera view (such as that used with the Paper2D Template) any lights that are distant from the world origin will start to fade out as if they are being culled. The distan ...
Having a blueprint open during PIE causes a significant drop in performance. Having multiple blueprints open can almost render more complicated projects unplayable. The user has reported 120 fps wi ...
Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...