This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. It seems to be a different issue, but the callstack sh ...
This is common crash coming out of the 4.17 and 4.18 releases. The callstack is similar to an old unresolved import crash: [Link Removed] User Descriptionsrebuilding lightbuilding lighting from a d ...
This is a common crash coming out of the 4.17 release. User Descriptionstrying to delete landscape related stuff A similar callstack was seen in an older issue, [Link Removed]. Source Context ...
This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...
This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...
The Velocity in the Z direction does not change (unless the character jumps) when using "Get Velocity" on the character from the third person template. ...
When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...
This is a trending crash in the 4.17 previews. Unfortunately users have not provided any descriptions of their actions when the crash occurred. Source Context 464 FViewMatrices::FViewMatric ...
If the user selects Don't Save when launching on to a platform, the dirtied assets appear as saved in the editor (no asterisks next to map names or asset thumbnails). This can be confusing, because ...
Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last ...