Lightmass.exe SampleVolume.cpp seems to generate VolumeLightingSamples correctly. After that, import processing is performed with Lightmass.cpp ImportVolumeSamples (), but it seems that it is not i ...
SetBlendState() is called from non-UI code but has HDR UI overrides baked in. The UI specific code should be moved to the UI code that calls SetBlendState() - likely in FCanvas, or the function sho ...
When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...
The Show Collision option in the Viewport does not show all collision during Simulate. ...
Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...
If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...
A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...
Calling the HUD::DrawMaterialSimple() function may cause blueprint widget elements to not be drawn on screen depending on the hierarchy of the widget. Google Drive link to Project: [Link Removed] ...