The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...
Disabling Leap Motion plugin from your game and packaging it causes an error to occur. This also occurs on: 4.10.0-2680506 ...
When you have a mesh whose origin is distant enough that it places the mesh itself outside the skydome in the Static Mesh Editor Viewport, you cannot toggle "F" to focus on the mesh, thus making it ...
When a code project is given the name SteamVR the project will fail to open with the error message shown in the screenshot. This does not occur for a blueprint project with the same name, blueprint ...
There also does not appear to be any code to handle r.ForceLOD for HISMs. ...
Arguments of position invalid when Launch Game on UE4Editor in the command line. Once displayed at the argument position. Then move to the center. I tried it in 4.13 and it displayed correctly. ...
Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...
Very easy to reproduce. uasset file provided. Doesn't happen in 4.22.3 ...
Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...
A Japanese developer's making a scene that has over 4000 static point lights. They thought the lights don't affect rendering in runtime. But they realized the RenderThread's costs become bigger. I ...