Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...
Getting a performance hit when sculpting landscape that has foliage on it. ...
GPU particles have a strange sorting priority once a significant amount of overlap starts happening. Changing the sort mode doesn't influence this effect at all. While on CPU particles changing the ...
When moving nodes in materials and blueprints using the undo option doesn't undo the movements made by the arrow keys. This issue affects anything that uses nodes on an event graph. ...
Sound Mixes do not seem to work for Macs. In this particular case I used the Push Sound Mix blueprint node to affect the currently playing sound in the level. This same project works fine on Window ...
Resetting the Sequence Record settings in C++ while the Sequence Recorder Window is open causes the editor to crash Regression?: No This also occurs in 4.13 ...
If the Windows Taskbar is docked on the right side of the screen, when Playing in Editor (Standalone Mode) game AND/OR a final packaged game, entering fullscreen results in the game window opening t ...
Poor Performance when selecting an Actor track with baked transform keys ...
Background blur appears to clip incorrectly when being rotated. The area covered by the background blur appears to shrink as the widget is rotated ...
With each relaunch of the Editor, the Main Frame Window grows by 10x10 pixels. The editor viewport, in turn, grows by a few pixels in response to that. See attached three images: Window1, Window2, ...