Moving a water body causes engine to drop fps and spike ms

UE - Graphics Tools - Terrain - Water - Apr 26, 2022

Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...

Datasmith Direct Link models relocate on sync

TM - Interoperability - Jun 3, 2024

Reported by multiple users. Models imported through Datasmith Direct Link can be relocated after a sync, despite no edits to the geometry's location in the DCC program. Currently reported for both ...

Animation Sharing Plugin Removes Mesh Collision

OLD - Anim - Jun 11, 2019

The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...

Using High Resolution Screenshot while the viewport is in Full Screen causes massive performance issues after the screenshot is successfully taken until the Editor is restarted

UE - Graphics Features - Jan 6, 2022

This is a regression. Maybe Binary only if it hasn't already been fixed. Tested in:StreamCLTypeResults//UE5/Main18386535PerforcePerformance is normal after screenshot//UE5/Main18218925Perforce Per ...

Renderdoc failing to capture

UE - Rendering Architecture - Nov 13, 2023

This is not an issue in Release-5.2. ...

Material overrides not respected when generating HLODs.

UE - World Creation - Worldbuilding Tools - HLOD - Oct 1, 2024

When generating HLODs, it is possible for the generator to ignore material override settings. The generator will not respect the constants, and does not change them in the Material with a default se ...

First Person Primitive

UE - Graphics Features - Feb 20, 2025

First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View meshes, leading to a mismatch between the depth pre-pass and ...

Soft Raytracing Shadows are flickering

UE - Graphics Features - Ray Tracing - Feb 18, 2025

[Image Removed][Link Removed] ...

URuntimeVirtualTextureComponent::RequestPreload not working for some edge cases

UE - Rendering Architecture - Jul 15, 2025

A licensee has reached out to us to inform us that the logic for preloading at times fails to account for adaptive virtual textures when the requested mip level is not in the shared AllocatedVirtual ...

After creating a constraint profile if the constraint types are switched they will not be saved.

UE - Simulation - Physics - Aug 5, 2016

If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...