Request for an Actor Components Blutility 'Call In Editor' events to be accessible from derived class. It would also be expected to see the Blutility dropdown selection and Run button in the actors ...
Nativeize assets fail with the new variable types introduced in 4.15. This issues also occurred when tested using the third person character template Build fails with: FirstPersonCharacter__pf205 ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context:757 if (SourceMips.Num()) 758 { 759 FFormatNamedArguments Args; ...
Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...
The editor is crashing when attempting to add a query template to an EQS Testing Pawn. This only occurs on Mac. Found in 4.15. Unable to reproduce in 4.14.3. This is a regression. ...
Licencee reports K2Node_BaseAsyncTask breaks and blueprint node diappears. Editor reports error "Can't find file for asset" in Output Log. Unable to reproduce internally ...
Axis Mapping event names do not update when changed in project settings. This can cause axis events to no longer function as expected and then need to be replaced with another event after the name h ...
Morph targets created on Reimport when "Import Morph Targets" is disabled ...
Currently HDR Cubemap textures aren't getting compressed when packaging for Android(ASTC). You can compare the file size of a packaged project before and after adding cubemap textures to verify this ...
When a function takes an interface as a parameter, calling that function from a blueprint implementing the interface does not recognize the parameter unless the blueprint's parent class directly inh ...