Editor Crashes when creating a function in Child Anim Blueprint

OLD - Anim - Mar 16, 2017

Editor Crashes when creating a function in Child Anim Blueprint. Regression: This issue did NOT occur in 4.13.2 Binary build ...

WindowsNoEditor*.ini settings don't seem to override Default*.ini settings

UE - Foundation - Core - Mar 15, 2017

By default in a new project, Launch On creates a WindowsNoEditor build, but the WindowsNoEditor*.ini settings don't seem to override the Default*.ini settings. ...

Tilt axis for X and Z are not consistent between Android and iOS devices

UE - Platform - Mobile - Mar 17, 2017

Tilt axis for X and Z are not consistent between Android and iOS devices. The X axis for the Android appears to be the Z axis for iOS and vice versa This may be related to the orientation of the d ...

Packaging a Project With Nativize Blueprints Enabled Fails With Setter for an Array of Classes

UE - Gameplay - Blueprint Runtime - Mar 23, 2017

Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...

Crash in Packaged Game When Using Gameplay Tags

UE - Gameplay - Mar 27, 2017

A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable. This c ...

Images become blurry when placed in a retainer box that is clipping off screen

UE - Editor - UI Systems - Mar 27, 2017

Images become blurry when placed in a retainer box that is clipping off screen. Note: This can also cause scaling problems for widgets contained in the retainer box ...

Google VR Freezes up when touching a text box

UE - Platform - XR - Mar 29, 2017

Google VR Freezes up when touching a text box This was tested on the Google Pixel XL ...

High Quality Lights Do Not Move With Local Space Particles Correctly

UE - Niagara - Mar 29, 2017

High quality particle lights won't behave as expected under these conditions.A particle system component has its relative location offset in blueprintThe particle system is using local spaceThe ligh ...

Animation System relies on FindFunctionByName which is not thread safe.

OLD - Anim - Mar 29, 2017

Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...

Slate viewer closes when trying to click the ComboButton drop down

UE - Editor - UI Systems - Slate - Apr 5, 2017

Slate viewer closes when trying to click the drop down labeled "ComboButton" if the drop down just above it is flickering due to position issues. ...