Licensee reported issues with ProceduralMeshComponent, which were solved by changing the plugin loading phase from Default to PreDefault. Also reports unspecified issues with running game builds. ...
If a variable's value is being set in the construction script of a class and then that value is edited (the line itself is edited, not another setting of the variable), hot reload will not update th ...
When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...
When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...
When clicking on a actor in the World Outliner while the Details tab is docked to it, it switches over to the Details tab. This bug was not present in 4.17.2 but is in 4.18 and 4.19. ...
Running the "stat startfile" command in a 4.19 project causes constant editor hitching. Running the same command in a 4.18 project does not produce any hitching by comparison. ...
In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called Install_UE4Game-armv7-es2.bat. This also affects the Uninstall_*.bat ...
Cascade ParticleRelativeTime outputs constant 0 on mobile. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4321618 ...
Reported via AnswerHub on 4.19 and confirmed in Dev-Audio, the Set Allow Spatialization widget in BP appears to not be functioning - as the audio does not become spatialized in playback. ...