Interchange framework is bypassed on the second attempt after a failed import

UE - Editor - Content Pipeline - Import and Export - Jul 14, 2025

Hello! We have encountered a bug with the Interchange pipeline. When an interchange texture import is cancelled due to non-power of 2, and then the same texture is imported again without any change ...

"Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)

Tools - Dec 11, 2015

Regression: In UE4.10, the border that now occurs around New Editor Window causes window to extend beyond native screen resolution designated in Editor Preferences causing the window to 1) Not be ce ...

Trying to chord two buttons already mapped to actions to fire a third action when both are actuated fails.

UE - Gameplay - Input - Apr 14, 2022

We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...

FileSystemDerivedDataBackend may output a corrupted access log

UE - Foundation - Core - Derived Data - May 20, 2021

This problem is caused by the AccessLogWriter has not been flushed at the termination. The following workaround flushes the Writer.class FFileSystemDerivedDataBackend : public FDerivedDataBackendInt ...

Physics Constraint doesn't hold if one Component is used for constraint

UE - Simulation - Physics - Jul 22, 2015

Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...

Static code functions cause associated blueprints to not compile after a hot reload

UE - Foundation - Cpp Tools - Hot Reload - Oct 14, 2016

If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...

Changing transform variable value of actor blueprint does not update child actor component using the set actor

UE - Gameplay - Blueprint - Dec 2, 2016

If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...

SetChildActorClass does not replicate when set to a different class

UE - Gameplay - Feb 20, 2019

When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...

Camera Shot Blend does not work when Reverse Play

UE - Anim - Sequencer - Feb 13, 2024

Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between th ...

GPUCrash - exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Oct 26, 2017

This Jira is for the continuation of the "D3D HUNG" crashes which originally spiked in the UE 4.14 release. Some fixes were implemented in 4.16.2 and 4.17.0 which made some improvement to the freque ...