Gamepad button press and hold does not hold focus

UE - Editor - UI Systems - May 25, 2017

When using a gamepad (Tested with an X-box 360 Controller) if you press and hold a UMG button down and then use the D-pad or another form of movement the currently pressed widget component (In the t ...

Set Material for Particle System via Construction Script in Blueprints is Different is PIE versus Standalone

UE - Graphics Features - May 25, 2017

Differences in PIE and Standalone when attempting to set the Material for a Particle system within the construction script of an actor blueprint. I know there are probably some differences in how P ...

Event Struct Variables do not inherit the default values from the Struct

UE - Anim - Sequencer - May 25, 2017

Event Struct Variables do not inherit the default values from the Struct ...

Crash when adding Actor Array Element to a Sequencer Event Struct

UE - Anim - Sequencer - May 25, 2017

Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...

With "Use Default Sample Rate" disabled, animations with 24fps get resampled to 30fps

Tools - May 30, 2017

With "Use Default Sample Rate" disabled, animations under 30fps get resampled to 30fps ...

FDateTime instances are reset to default on hot reload

UE - Gameplay - Blueprint - May 31, 2017

If an FDateTime variable is created in code and has a default value set in blueprints, any instance that is set to the blueprint default value changes to the code default on hot reload. This includ ...

Cooking is not deterministic for LoadAsset blueprint node

UE - Gameplay - Blueprint - May 30, 2017

The LoadAsset node in blueprints appears to cause deterministic cooking errors for map files when used in the map's level blueprint. It quite possibly also causes problems when used in regular blue ...

Pawn Blueprint cannot have variables default value set in Engine ini

UE - Gameplay - Blueprint - Jun 1, 2017

When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...

Engine crash from opening level bounds blueprint after project reopens

UE - Gameplay - Blueprint - Jun 2, 2017

There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...

Project Fails to Package for Windows with Steam Audio Plugin Enabled

UE - Audio - Jun 2, 2017

Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...