This is an infrequent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 816 void FBodyInstanceCustomiza ...
This is an infrequent crash occurring in the 4.17 release. User DescriptionsRight clicked on a Variable, that had a red pin because ofSwitched an already in use location vector variable into a tra ...
This is a longstanding and common UMG crash that has affected more than 200 users since at least the 4.15 release. User DescriptionsI was working in the UI and undid several last changes in quick s ...
This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...
The Reset to Default Arrow for a blueprint instance's component transform only resets a single axis, rather than all axes at once. ...
This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...
When changing the transform coordinate mode for a component in the blueprint editor, the blueprint isn't dirtied. This could be what's leading to [Link Removed] ...
Updating the transform coordinate mode (From Relative to World, or vice verse) for a component in the blueprint doesn't not update in the blueprint instances in the level. ...
Indirect lighting samples were not made correctly when building lighting with umap duplicated via the content browser and registering both source and destination as sublevels in one map. ...
When using the foliage tool, once the mesh count reaches around 1.5k and higher you will be unable to select individual meshes by using the mouse. The lasso tool and the select all tool work as inte ...