bIncludeComponentLocationIntoBounds breaks bounds calculations

UE - Runtime - Animation - Aug 13, 2025

Bounds generation when bIncludeComponentLocationIntoBounds is active is broken. Both the calculation of the local bounds and the world bounds are incorrect (see screenshot). When that flag is acti ...

Crash: Opening Project Browser from Launcher with VR Mode auto-entry enabled with HMD active (worn)

UE - Editor - Workflow Systems - Apr 24, 2017

If you enable VR Mode auto entry, close the project, and then attempt to launch the engine again from the Binary launcher while the HMD is active (being Worn), the Project Browser will crash ...

Geometry Pen Tool Duplicates Bushes On Grid Size 1 & 5

UE - LD & Modeling - Modeling Tools - BSP - Mar 7, 2018

There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...

Variable watch within state machines is broken

UE - Runtime - Anim BP - Jan 21, 2022

Watching variables within states seems to be broken. See repro steps for details. ...

Material Editor Crash on Parameter name that is shared in Material function

UE - Rendering - Architecture - Materials - Aug 30, 2023

UE5.4 Preview 1 produces rendering artifacts on Landscape with World Position Offset

UE - Graphics Tools - Terrain - Landscape - Mar 28, 2024

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...

Nested PackedLevelActor bounds issue

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 23, 2024

Sequencer Crash when Hovering over Binding Properties on a Component with Spaces in its Name

zComponent - Archive - Nov 7, 2025

Crash when binding to new components that have spaces in their name and you attempt to access their bindings. ...

Gameplay Debugger messages break after changing settings and restarting the editor

UE - AI - Oct 25, 2017

After restarting the editor, any changes to the Gameplay Debugger settings will break debugging when used again. The user can work around this by changing the Gameplay Debugger settings again after ...

Undo and ConstructionScript break the AttachChildren array

UE - Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...