Vehicle wheel shapes on the server appear to detach from the vehicle and remain at their spawn point when running a networked game. The clients physics representation is ok and as expected, i.e. whe ...
Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must ...
Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...
In the Material Editor, the "If" node recently received a change for an input which now registers as ">" instead of ">=". This node still reads ">=" for that input. ...
The editor crashes while attempting to use the erosion tool on a landscape in editor. Frequency: 2/2 Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FO ...
See also https://forums.unrealengine.com/showthread.php?64082-Media-Framework-Roadmap&p=590662&viewfull=1#post590662 ...
Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...
PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...
The stairs should have radius around each stair (StreamingBoundsExpected attachment). Instead there are no visible changes when the flag is checked (StreamingBoundsResults) This is Not a regression ...
Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function. From the user: "Essentially, 95% of the time wha ...