In LandscapePatchComponent, expose HeightTextureAsset and HeightSourceMode to BP

UE - Graphics Tools - Terrain - Landscape - Nov 26, 2024

Requested by UDN : https://udn.unrealengine.com/s/case/500QP00000RyWvAYAV/requesting-an-engine-mod-to-access-certain-landscape-texture-patch-properties-in-blueprints-via-getters?fromCase=1 ...

Scene Capture 2D causes Android to Crash

UE - Platform - Mobile - Sep 15, 2015

Scene Capture 2D causes the app to crash on Android in ETC2. I checked iPhone and I did not receive a crash. ...

Incorrect mouse position provided by the Get Mouse Position on Viewport node

Tools - Nov 6, 2017

The Get Mouse Position on Viewport node does not appear to give the correct position of the mouse in the viewport. The further the mouse is moved away from 0, 0, the greater the discrepancy appears ...

Hot reload does not compile changes to automation tests

UE - Automation Test - Jan 13, 2016

After making a change to an automation test function and triggering a hot reload, the changes are not reflected the next time the text is ran. ...

Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset

UE - Platform - XR - May 31, 2016

Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset ...

Crash on Mac on exit.

Media Framework - Aug 17, 2020

A licensee reported trouble with a crash on exit on Mac. They discovered that the file AvfMediaPlayer.cpp, on the function Open there is this piece of code:// Force the AV player to not be able to ...

Unable to select object when using DistanceToNearestSurface node for Opacity Mask in Masked Material

UE - Rendering Architecture - Materials - Mar 6, 2023

From observations, this seems to be related to how the mesh selection works, and may be making the pixel under the mouse masked away. Adding a value >= 0.5 between the clamp and the Opacity Mask out ...

Dynamic Shadows are not working when deployed to a mobile device

UE - Platform - Mobile - Dec 22, 2014

When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...

The cloth mask vertexcolor is not updated when re-importing new vertexcolors

UE - Simulation - Physics - Character - Oct 7, 2019

The function UClothingAssetFactory::ImportToLodInternal that set the FClothPhysicalMeshData structure is not call again when we re-import so the vertex colors are not updated. ...