Python commandlet crashes when spawning actors in a level

UE - Editor - Workflow Systems - May 7, 2019

Using the python commandlet to spawn actors within a Map and then saving it causes a crash in the commandline. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286),  4.23 (CL - 6338849) ...

FNiagaraScalabilityManager incorrectly reactivates a NiagaraComponent that was deactivated by runtime user code

UE - Niagara - Scalability - Oct 1, 2025

Context: The Niagara System is the primary tool to do visual effects inside Unreal. Niagara systems can be culled due to distance. Problem: Once a deactivated Niagara System is culled due to distan ...

Startup Movie renders as a black screen on some Android devices

UE - Platform - Mobile - Jun 29, 2018

While testing on the 10661_Xiaomi Mi 5C the Startup Movie would occassionally render as a completely black screen while still playing the audio from the Startup Movie sample. This was the most consi ...

[CrashReport] UE4Editor_UnrealEd!FComponentEditorUtils::DeleteComponents() [componenteditorutils.cpp:539]

UE - Gameplay - Components - Dec 1, 2017

This is a common crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 524 OutComponentToSelect = RootComponent; ...

Max Depenetration Velocity cannot be set to zero after setting it to a non-zero value

UE - Simulation - Core - Mar 1, 2021

It seems that when setting the Max Depenetration Velocity to a non-zero value, you are then unable to set it back to 0. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking ...

[CrashReport] UE4Editor-Core.dylib!FArchiveFileReaderGeneric::InternalPrecache()

UE - Platform - Apple - May 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. [2016.08.05-09.09.15:492][ 0]LogFileManager:Warni ...

Infinite Loop When Generating HLOD Clusters

UE - World Creation - Worldbuilding Tools - HLOD - Aug 8, 2018

The HLOD system gets stuck in a infinite loop when building.  Comment from the user: ++I've tracked it down to this code: const AActor* UHLODProxy::FindFirstActor(const ALODActor* LODActor) { a ...

[CrashReport] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly

UE - Graphics Features - Sep 7, 2017

This is a common crash that has occurred since at least 4.16. The one user comment mentions a plugin, but many of the crashes occur on vanilla builds. User DescriptionsVaTexAltlas plugin enabled i ...

ShooterGame server crash Failed to find Font VRText_RobotoLarge

UE - Editor - Workflow Systems - Aug 23, 2016

ShooterGame servers crash on the Linux and Mac machines. The following failed to find Font warnings appear in the output: [2016.08.23-16.59.05:186][ 0]LogUObjectGlobals:Warning: Failed to find ob ...

[CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]

Tools - Nov 21, 2017

This is a common crash in the 4.18 release. Users have not provided any descriptions about their actions when the crash occurred. Source Context 301 /** 302 * Specialized assignme ...