ENiagaraCoordinateSpace is not exposed to Python, meaning the FXConverterUtilitiesLibrary create_script_input_enum function does not work when setting that parameter.

UE - Rendering - Architecture - Niagara - Apr 8, 2024

The user was having issues with setting the correct ENiagaraCoordinateSpace enum in their python script. This enum currently exists in the engine as both a user-defined enum (which is deprecated), a ...

Backwards-compatibility broken for the CDOs of Python-generated Unreal Types because of missing redirectors

UE - Editor - Feb 11, 2025

Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...

Volumetric Lightmaps Persist When Opening Different Level

UE - Graphics Features - Lumen - Feb 24, 2020

When moving between levels with built lighting volumetric light maps persists between levels. Workaround: Load the same level twice. Found in 4.24.2 CL#11100242 Reproduced in 4.26 Main CL#11574810 ...

[Feature Request] Add material node or function to easily support AR passthrough camera

UE - Platform - XR - Feb 5, 2018

See the UDN link. This is currently possible with some material work, but should be made more robust to automatically look up the passtrough texture resolution and to deal with apps deployed in por ...

Sphere Trace Distance Field GPU function hides necessary Collision DI input

UE - Niagara - Apr 14, 2021

The collision DI input is a hidden input, but is necessary for compilation. The input node should likely be marked as required, not hidden.  ...

Volumetric fog rendering gets cut off at the apex for some spot lights when viewed from certain angles

UE - Rendering - Architecture - Apr 19, 2023

Fix is found in licensee’s pull request:https://github.com/EpicGames/UnrealEngine/pull/10333/files ...

BlueprintNativeEvents with no return value (void) cannot be overridden in Blueprints.

UE - Gameplay - Blueprint - Dec 22, 2014

BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...

Shader Complexity does not function properly with Android ES2 or ES3.1 set as the Preview Rendering level

UE - Platform - Mobile - Feb 25, 2019

A user has reported that Shader Complexity is not working properly in 4.21 with the Android ES2 or 3.1 preview rendering level settings. Regression?: No It did not look this way in 4.21 and prior v ...