If three or more actors are saved to a level with the same name in the Content Browser of "none", attempting to load the level (open or right click on umap asset in content browser) causes the edito ...
A crash that is possibly the result of a circular dependency can occur if a Blueprint containing an ActorComponent with instanced UObjects and a variable that is a type of a child of itself is opene ...
After dragging a widget around, a horizontal box will no longer accept children ...
This is a painful bug for audio, because many times we are replacing hundreds if not thousands of files this way. ...
Retainer box has minus size occurs crash when PIE, standalone and package. Probably, we should add any codes for adjust size to 0 or more to URetainerBox::SynchronizeProperties(). ...
UListView, USlider and possibly others don't have ReleaseSlateResources overridden despite having shared pointers to stuff. ...
This is the same behavior for HLOD generation of World Partition. Replace is useful when there is a material that changes parameters with information such as camera. ...
Duplicating an actor that calls a custom event from another actor receives compile error until the node is removed and replaced. ...
Tools team notes: Make disabled state hidden. If the user applies an image to the disabled state of a button the button will not reflect this change in game. For example if I were to set the disabl ...
Once a slider receives keyboard focus, the keys will not navigate away regardless of the navigation settings. This is because the slider's OnKeyDown function does not pass along the call when the ev ...