When installed app is started on device, log will say there's missing or invalid metal shaders ...
When dragging an instance of an animation sequence out to the level and then back into the content browser and then back out, the preview of the animation disappears. Gif attached below ...
SubwaySequencer is crashing when launching in standalone game Reported here originally:シーケンスの再生に関して ...
Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...
ShowOnlyInnerProperties does not work when a UStruct is embedded inside another UStruct ...
In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...
In the SkeletalMeshBuilder, Nanite is generated when enabled regardless of the LOD being requested. Since the Nanite enablement parameter is set on all LODs in USkeletalMesh::BuildLODModel and LODs ...
Volumetric Light Maps are not generated correctly when baked with GPU Lightmass on AMD GPUs. The issue has been reproduced on RX 9070, RX 9070 XT, and RX 7900 XT. ...
Scene Outliner might be an old name for the World Outliner panel. The hyperlink refers to SceneOutliner, but the heading on the HTML page and the wording on the panel in UE4Editor refer to "World Ou ...