Disabling Occlusion Culling and DBuffer Decals causers crash

UE - Graphics Features - Sep 1, 2017

THere is a crash that occurs when opening a project after the Occlusion Culling and DBuffer decals option are unchecked. There are times where the Unreal Crash reporter catches the crash and display ...

[CrashReport] UE4Editor_Renderer!FGlobalShader::SetParameters<FRHIPixelShader * __ptr64,FRHICommandList>() [globalshader.h:134]

UE - Graphics Features - Jun 29, 2016

This JIRA was created from crash reports submitted by users due to it being one of the top crashes occurring in 4.12.4 This might be a regression because the crash has only just started in 4.12.4. ...

Choosing sides appears to have no affect for forced feedback

UE - Gameplay - Mar 18, 2016

Choosing the side that is supposed to vibrate during forced feed back does not appear to have an effect. The same side vibrates regardless of selection ...

Editor delay on end simulation in 4.14

Tools - Nov 16, 2016

When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...

Snap Constraint to Bone affects rotation but not position

UE - Simulation - Physics - Jun 1, 2016

The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Circular Throbber does not appear to be affected when setting the tint

UE - Editor - UI Systems - Jan 25, 2016

Circular throbber does not appear to change colors when changing the tint ...

[daydream] Black screen with FirstPersonTemplate and 4.15P4

UE - Platform - XR - Feb 17, 2017

https://answers.unrealengine.com/questions/561763/daydream-black-screen-with-firstpersontemplate-and.html Any msaa setting except none results in a black 3d scene on daydream. ...

4.19 high dpi menu issue.

Tools - Mar 22, 2018

In a 4K environment, enabling windows animations along with high DPI causes some jittering in the menus. ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Modeling - Terrain - Landscape - Apr 23, 2018