Framerate drops noticably when using Retopologize tool

UE - LD & Modeling - Terrain - Landscape - Jul 18, 2016

Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...

Reimport factory not being called for import enabled by plugin

UE - Editor - Content Pipeline - Import and Export - Apr 25, 2016

A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...

Using a Custom Game State Disables Tick for Other Blueprints

UE - Gameplay - Blueprint - Jan 5, 2017

Using a game mode that contains a custom game state rather than the default seems to be disabling tick for other blueprints such as characters and actors. Whenever the project is using a custom gam ...

Local Variable loses value after reference moves file location

UE - Gameplay - Blueprint - May 23, 2017

Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...

Expandable Area does not respect scrollbox boundaries unless set to fill

UE - Editor - UI Systems - Dec 13, 2017

There is an issue where Expandable Area does not respect scrollbox boundaries unless set to fill. This occurs when the scrollbox is a child of another component. This issue does not appear to be a r ...

Sequencer Media Tracks trigger crash when an ImageSource is added

Media Framework - Jun 18, 2020

The same callstack appears in 4.24.3 (CL-11590370) but only when playing a Sequence with a Media Track that has a ImgMediaSource and Media Texture set on it. These repro steps work for 4.25 and 4.26 ...

Some instances spawned by NeagaraDataInterfaceChaosDestruction breaking event will be set location to the world origin

UE - Niagara - Data Interface - Nov 29, 2024

 The following code can often be found in UNiagaraDataInterfaceChaosDestruction.const int32 ParticleID = ParticleIDParam.GetAndAdvance() - LastSpawnedPointID + 1; The LastSpawnedPointID is usual ...

Landscapes do not render on PowerVR device

UE - Platform - Mobile - Sep 2, 2016

When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...

Blueprint variables get reset if not made Public

UE - Gameplay - Sep 5, 2018

When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...

Node MinimumAreaRectangle produces wrong centerpoint

UE - Gameplay - Feb 15, 2019

The centerpoint for the MinimumAreaRectangle function returns the wrong value when applied. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 4958263) ...