WorldPosition in PostProcessMaterial returns inconsistent results in AfterTonemapping with TSR and TAA

UE - Rendering Architecture - Materials - Sep 20, 2022

This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...

DrawDebugString does not work with nDisplay

UE - Virtual Production - nDisplay - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...

Raytraced translucency makes ExpHeightFog black

UE - Graphics Features - Mar 17, 2023

Does not occur in path tracing nor rasterized translucency. ...

Volume artifacts (Bleeding)

UE - Graphics Features - May 31, 2023

CaseIssues with Korean input in Window 11

UE - Editor - UI Systems - Jun 14, 2023

When entering Korean in the EditableBox on Windows 11, the two Korean characters after pressing the Space key are not entered. I confirmed that it occurs in UE5.1 and UE5.2, and it does not occur i ...

TitleProperty does not work with VisibleAnywhere properties

UE - Editor - Workflow Systems - Aug 15, 2023

In: [Editor\PropertyEditor\Private\PropertyEditorHelpers.cpp:118] function SPropertyValueWidget::ConstructPropertyEditorWidget checks what type of widget to create. In: [Editor\PropertyEditor\ ...

SlateScriptingCommands plugin loads too late to receive MainFrame RegisterCommandList broadcast

UE - Editor - Workflow Systems - Aug 18, 2023

This was reported on UDN. TL;DR: A user has reported that a custom command cannot be added to the "MainFrame" context in the UUICommandsScriptingSubsystem from their plugin. The problem seems to b ...

Decal can't sample 2D array

UE - Rendering Architecture - Materials - Aug 29, 2023

Decal materials have a compiler error when sampling a UTexture2DArray asset ...