Gameplay Abilities: FAttributeSetInitterDiscreteLevels::PreloadAttributeSetData does not allow FGameplayAttribute.

Gameplay - Jun 19, 2019

Moving from "float" to "FGameplayAttribute" is causing a test to fail. ...

When animating the parent of a combo box the drop down options appear offset in New Editor Window or Standalone

Tools - UMG - Jun 19, 2019

After animating a combo box's parent to move it from off screen into view it will cause the options in the drop down menu to be offset in standalone or New editor window. ...

OnEditorCameraMoved delegate not firing in the Animation Viewport

Anim - Jun 19, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is a ...

Simulating physics overrides the ability to move Skeletal Mesh Actors in Editor after moving a child component

Physics - Jun 18, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 May be similar to UE-34164, which was reported fixed in 4.13 The following warning is spammed when trying to move a ph ...

Previous Tangent Recalc` and Size by Life misbehave at low FPS

Rendering - Cascade - Jun 18, 2019

At low FPS particle systems with "Previous Tangent Recalculation" enabled in the Ribbon Data result in messy mesh generation. Found in 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6925347, and 4.24 ...

Reapply removed bones appears to cause Reduction settings to be removed/disappear

Tools - MeshEditing - Jun 17, 2019

If changes are made to the reduction settings of a skeletal mesh and then bones are removed via the "Bones to Remove" array. Then the reduction settings will disappear/get removed ...

add_possessable doesn't work for all objects

Sequencer - Jun 17, 2019

Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...

Post Process Materials do not appear in Sequencer

Sequencer - Jun 17, 2019

When Having a SkeletalMesh or Static Mesh, you can control Material Parameters directly. Something like that is missing for Post Process Materials. Matinee had a generic Float or Vector Track.If Se ...

Sequencer track appears to skip the first frame on an animation in UMG

Sequencer - Jun 17, 2019

A sequence created in UMG appears to skip/ignore the first frame. If an event is set to fire off on the first frame of the sequence it will not fire. ...

Rich Text block appears to ignore material settings from default setting after style changes are made and ended

Tools - UMG - Jun 17, 2019

After changing a rich text block to use a different style (from a data table) it will ignore the material applied to the the default text style and it will use the color instead. ...