This issue is caused by the backout in 38341618. The original code that went into 5.0 affects serialization by changing the UCS modified properties. When upgrading, the override is lost because th ...
[Link Removed] you own this I believe, see the UDN for details about the leak. The UDN as screenshots of what functions they made to create the leak. I was unable to actually get this code path ...
When using UE_VLOG events in blueprint or in code, the rewind debugger does not show those events visually on the track or output those events to the details view. ...
When snapping for frames is turned on, dragging an anim notify state does not result to being snapped on a frame. ...
When dragging multiple (tested with 4) notifie states there are a few issues. On Drop: Some notify states do not land on the correct track. On Drag: The notify states do not line up with their cor ...
Note: This is possibly related to [Link Removed]. For some inputs, function UE::Curves::WeightedEvalForTwoKeys() inside file "CurveEvaluation.cpp" can incorrectly return the value of the first key, ...
Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...
Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...
The ACL codecs are generating jitter in the animations on the linked UDN. This may be related to the large scale that's being applied to the root bone in the skeleton. This appears to be a regress ...
USkeletalMeshComponent::SkeletalMeshAsset is transient so it seems that any modified value that is set via the level details panel on an existing actor is lost. We deal with this same problem for o ...