Dark moving noise is visible in hair in the shadows when Lumen screen traces are active. Example of noise when screen tracing is frozen:[Image Removed] Turning off Lumen screen traces using r.Lume ...
This appears to be caused by the colour format. It only occurs when the scene format has an alpha channel. FloatRGB (format 3) doesn’t exhibit these issues. Unfortunately, format 4 is the default fo ...
The TSR History Rejection buffer develops a grid-like artifact over translucent, camera-facing planes. ...
Some pixels at the edge between cascaded shadow maps and distance field shadows can be skipped by both, leading to unshadowed pixels. Licensee reports the bug happening in 5.3 as well. Test project ...
Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...
When a shadow casting light is closer to the groom than some proportional amount the groom is away from the shadow catcher, the groom's shadow will disappear. This only occurs using VSMs. Raytraced ...
TLDR: need replace DOF's TAA pass with a TSR pass that support Circle of Confusion, and better wuality by having one of each for foreground, slight focus, and background ...
Two-Sided foliage materials with an Opacity of 0 ignore any shadows cast with Virtual Shadowmaps, even in a completely sealed environment. This did not happen in UE 5.1.1 ...