ETcpMessagingVersion should be bumped because of ANY_PACKAGE changes to MessageBus

UE - Virtual Production - Jan 19, 2023

UdpMessageTransport version was bumped due to the change to MessageContext.  However, TcpMessageTransport did not have the corresponding bump in version.  From UDN: [Link Removed] ...

Renaming a level containing Text3DComponent can cause crash

UE - Virtual Production - Jan 6, 2023

BuildTextMesh function queued as AsyncTasks may be called during saving (renaming) a level containing Text3DComponents.  The following workaround fix the problem. void UText3DComponent::BuildTextMe ...

The Unreal Engine building dialog either does not appear or is only visible for a brief second

UE - Virtual Production - Nov 18, 2022

This is not a regression against 5.0. Tested in //UE5/Release-5.0 CL20979098 However, as users have pointed out, this is a departure from UE4. The same process in 4.27.2 demonstrates the building d ...

Crash during package save due to the async text mesh build in Text3D

UE - Virtual Production - Sep 22, 2022

Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

Light Types Show Flags in SceneCaptureComponent2D is not functioning properly

UE - Virtual Production - May 30, 2021

It was working until 4.25.4. It is easy to see if you turn on/off the Light Types Show Flags in SceneCaptureComponent2D. ...

Text 3D Component not available in Blueprints

UE - Virtual Production - Jun 8, 2020

After enabling the Text3D plugin, Text3D component is not available to add to an Actor Blueprint in 4.25. This had previously worked in 4.24.3 ...

Animating the camera and character with LiveLink makes the character tremble

UE - Virtual Production - Mar 31, 2020

GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...