Remove IFAs when they no longer have any instances

UE - World Creation - Worldbuilding Tools - Foliage - Apr 18, 2024

Some painted foliage appears distorted when moving a selected foliage.

UE - World Creation - Worldbuilding Tools - Foliage - Oct 30, 2023

Crash when adding foliage instances to unloaded IFA

UE - World Creation - Worldbuilding Tools - Foliage - Aug 31, 2023

Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs.  ...

Foliage instances don't move with a static mesh when it is shared between two foliage actors

UE - World Creation - Worldbuilding Tools - Foliage - Apr 26, 2023

From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...

Foliage actors and deferred decals

UE - World Creation - Worldbuilding Tools - Foliage - Jan 13, 2023

Licensee - " We noticed an issue when trying to use foliage to instance deferred decals. The decal will show up, but only on what looks like the first instance of the decal. If I don't use foliage ...

Foliage cannot be selected after deleting a single instance

UE - World Creation - Worldbuilding Tools - Foliage - Jan 12, 2023

This issue occurs in both World Partition and Non-World Partition levels, and does not seem to occur with Nanite meshes. You can still select Nanite foliage instances after placing them, but selecti ...

Foliage actors in the outliner should have their actor/components properties read-only

UE - World Creation - Worldbuilding Tools - Foliage - Jan 9, 2023

Foliage actors in the outliner should have their actor/components properties read-only

UE - World Creation - Worldbuilding Tools - Foliage - Jan 9, 2023

Recently, IFAs are now shown in the world outliner, but users would like that properties would remain read-only. UDN Link : [Link Removed] ...