Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit. ...
Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs. ...
From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...
Licensee - " We noticed an issue when trying to use foliage to instance deferred decals. The decal will show up, but only on what looks like the first instance of the decal. If I don't use foliage ...
This issue occurs in both World Partition and Non-World Partition levels, and does not seem to occur with Nanite meshes. You can still select Nanite foliage instances after placing them, but selecti ...