Colored Lights On Edge Of Screen In Cascade Preview Window

UE - Niagara - Dec 20, 2016

While working in cascade (also in editor) with particles or stronger emissive values, glowing lights will appear at the edge of the screen. Note With bugs like this they seem to be tied to Radeon C ...

Creating a float variable named lifespan in an Actor Blueprint and setting its default value will override the life span of the parent class

UE - Gameplay - Blueprint - Dec 19, 2016

Creating a float variable named lifespan in an Actor Blueprint and setting a default value for it will override the parent class' life span setting. I was unable to find any variable in the Actor cl ...

Retargeted Child AnimBP doesn't play any animations

OLD - Anim - Dec 19, 2016

Retargeted Child AnimBP doesn't play any animations ...

Copying and Pasting transform tracks creates a second transform track in Sequencer

UE - Anim - Sequencer - Dec 19, 2016

When testing the new features in 4.15, i noticed that when copying and pasting a transform track in Sequencer, and pasting the transform track to an actor, it adds another transform track rather tha ...

Transforming keys in Sequencer changes the interpolation of the keys

UE - Anim - Sequencer - Dec 19, 2016

Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...

Behavior Tree Visualizer Runs Sequence Tasks in Parallel

UE - AI - Dec 19, 2016

Tasks in the behavior tree are visually represented as running parallel to one another instead of sequentially when looking at the behavior tree visualizer. This does not seem to have an effect on f ...

Timespan Set in Blueprint Default Not Returning Correct Value

UE - Foundation - Core - UObject - Dec 19, 2016

Timespan properties created in C++ but set in blueprints are not returning the correct values. ...

Localization code incorrectly retrieves ManifestName rather than AcrhiveName

UE - Editor - UI Systems - Localization - Dec 19, 2016

In FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig() lines 216-222 are meant to get the Archive Name. However line 218 appears to be a copy of line 210 and is set to Mani ...

Audio plays through Oculus headset in standalone (even when HMD is not in use) if oculus HMD is plugged in

UE - Platform - XR - Dec 19, 2016

Audio plays through Oculus headset in standalone (even when HMD is not in use) if oculus HMD is plugged in. The sound plays through the headset in standalone when the HMD is not is use ...