When creating a "Cursor" in UMG or HUD blueprints there is a noticeable lag mouse position and the "New Cursor" Position.

Tools - UMG - Dec 15, 2014

When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...

Foliage Painted on BSP is Deleted after Building Geometry

Tools - Foliage - Dec 15, 2014

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...

MAC: UE4 Editor crashes in gldReadTextureData on Nvidia 330M

Platform - Mac - Dec 15, 2014

A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. T ...

Destructible mesh does not trigger overlap event for objects/pawns that are not moving

Physics - Destruction - Dec 12, 2014

DESCRIPTION: When using the generate overlap events for a destructible mesh with Static Mesh or skeletal mesh that is not moving will not generate an overlap event to be triggered. So long as the me ...

4.6 Delegate error in Blueprints

Gameplay - Blueprint - Dec 12, 2014

When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...

UE4 3rd Person Blueprint PIE Caused Kernel Panic on iMac/AMD 6770M

Platform - Mac - Dec 12, 2014

When I was running the default 3rd person shooter template which had no modifications yet, I pressed play and began to move around. Within a few seconds, the computer shut off as if the power cord h ...

Input from a second gamepad is not detected until the game window is clicked with the mouse

Gameplay - Input - Dec 12, 2014

In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...

Lens Flares Tints appears in the Get Settings node for PostProcessVolume but does not appear in the Set Settings node

Gameplay - Blueprint - Dec 11, 2014

The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...

Behavior tree debugger doesn't handle tree switching

Gameplay - AI - Dec 11, 2014

"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately. After some testing with code and blueprint based breakpoints the newly activated tree ...

Sound Cue Looping Node Tooltip Misleading

Audio - Dec 11, 2014

Within the Sound Cue editor the 'Looping' sound node tooltip is a bit misleading. It says, "Defines how a sound loops; either indefinitely, or a set number of times." When clicking on this node in t ...