Invalidate and Generate Project ID do not function

Tools - Dec 15, 2014

The Project ID settings, Generate and Invalidate, do not change the Project ID. ...

Constant Crashes on OS X 10.10.1

Platform - Mac - Dec 15, 2014

User (Omri) on Mac running OS X 10.10.1. on MacBook Pro (17-inch, Early 2009 Experiencing Crash. Cannot reproduce. Crash Reporter: N/A Callstack: MachineId:1E07B9CE2F4554A7C3F421A9DD97AFB5 EpicAc ...

Text does not scale when using the "Draw Text" node in a HUD blueprint

Tools - Dec 15, 2014

When using the "Draw Text" node in a HUD blueprint the text will not respond to the change scale feature of the the node. It can even be set to zero and the scale does not change from the default. ...

Overriding MacroUV causes stretching Material

Rendering - Dec 15, 2014

While working on an issue for a user using MacroUVs, I noticed that entering any value into the Required Module with Override Default Macro UV toggled true will cause the Material to stretch and dis ...

Combo box widget becomes cut off when placed at the bottom of the screen

Tools - Slate - Dec 15, 2014

When a combo box is placed at the bottom of the screen and the project is not in fullscreen mode the contents of the box will be clipped by the bottom of the window. ...

unusual occlusions when taking high-res screenshots

Rendering - Dec 15, 2014

Unusual ghosted images/occlusions appear on highres screenshots ...

When creating a "Cursor" in UMG or HUD blueprints there is a noticeable lag mouse position and the "New Cursor" Position.

Tools - UMG - Dec 15, 2014

When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...

Foliage Painted on BSP is Deleted after Building Geometry

Tools - Foliage - Dec 15, 2014

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...

MAC: UE4 Editor crashes in gldReadTextureData on Nvidia 330M

Platform - Mac - Dec 15, 2014

A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. T ...

Destructible mesh does not trigger overlap event for objects/pawns that are not moving

Physics - Destruction - Dec 12, 2014

DESCRIPTION: When using the generate overlap events for a destructible mesh with Static Mesh or skeletal mesh that is not moving will not generate an overlap event to be triggered. So long as the me ...