'recompileshaders changed' doesn't work

Rendering - May 7, 2021

The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...

Changing the name of a native component results in a blank details panel

Gameplay - Components - May 7, 2021

Much like [Link Removed] (which I'm backing down on my by design claim), there is an issue where if you previously referenced a component that no longer exists, the correct instanced subobject is lo ...

Material instance changes are not retained whilst using Empty Actor to switch between spawned meshes with blueprints

Rendering - May 6, 2021

TestActor references Shape_Cube_2 and Shape_Cube_3.  TestActor blueprint shows the logic 2DSideScrollerCharacter blueprint contains the keyboard control logic. ...

GetAllMobileRelevantLayerNames drops those layers which are only connected to RuntimeVirtualTextureOutput Node

Rendering - May 6, 2021

in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput. ...

Crash when creating a static mesh from a Procedural Mesh Component that has been used with a Create Mesh Section node

Tools - MeshEditing - May 5, 2021

When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...

The space between multi line text is gone in game when the text box is placed in a retainer box

Tools - UMG - May 4, 2021

When using a Text Box with multiple lines inside a Retainer, the lines overlap with each other depending on the letters. It doesn't look this way in the Widget Designer. Additionally, it doesn't loo ...

Crash in MaterialInstance when deleting a layer

Rendering - May 4, 2021

Repro from licensee here - [Link Removed] ...

Improve BSP Face Selection Behavior

Tools - BSP - May 4, 2021

Modifying BSP brushes from their original shape sometimes makes it hard to select certain some faces; clicking on various points on the face, modifying the camera or toggling translucent selection a ...

Add functionality to opt in to preventing the full blueprint editor from being opened on child classes of a blueprint

Gameplay - Blueprint Editor - May 4, 2021

Users have reported a desire to ensure that all child classes of a blueprint will be Data Only, and to not allow users to add variables/events to them. We could do this with a piece of metadata sim ...