Physics object with collision box detects multiple begin/end overlap events even when specific collision channel is utilized.

Physics - Mar 23, 2015

If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...

Mouse directly controls Camera Actor directly above 170 and below 5 FoV

Gameplay - Mar 23, 2015

When manually setting the FoV of a camera actor to a value above 170 or below 5, the camera actor itself disappears and the user's mouse takes direct control of the camera actor movement and rotatio ...

Array node input changes to pass by reference when editor is closed and re-opened

Gameplay - Blueprint - Mar 23, 2015

Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...

When re-categorizing variables within a blueprint collapsed categories pop open

Gameplay - Blueprint - Mar 23, 2015

If a user wants to change the category of a variable this will cause other categories that had previously been collapsed down for convenience to spring back open. This can make dragging and dropping ...

VR preview is grayed if the editor is started with the Oculus turned off

XR - Mar 23, 2015

If the editor is started up and the Oculus is not turned on. The VR mode will be grayed out and unavailable until the editor is restarted with the oculus on. ...

Console Command 'ModifySoundClass' is Unrecognized

Audio - Mar 23, 2015

When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...

Duplicate "ghost" widgets are created when wrapping multiple widgets with a vertical box (From the Hierarchy panel)

Tools - UMG - Mar 23, 2015

If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...

Splitting a struct in an Anim Blueprint does not work

Anim - Animation - Mar 23, 2015

In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...

APEX Destruction works in the Mobile Preview window

Platform - Mobile - Mar 23, 2015

APEX destruction renders when using the Play > Mobile Preview. ...

Material Parameter Collections must be reassigned to access new parameters

Gameplay - Blueprint - Mar 23, 2015

To access newly created parameters in a Material Parameter Collection via the Set Scalar Parameter Value or Set Vector Parameter Value nodes, you must reassign the Collection to the node. Also Repr ...