Editor Crashes after updating to 4.7.2

Rendering - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...

Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default

Gameplay - Blueprint - Mar 7, 2015

Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default. This is incons ...

BlueprintNativeEvent functions break on hot reload

Gameplay - Blueprint - Mar 7, 2015

A blueprint that uses a node for a BlueprintNativeEvent function breaks on hot reload. Blueprint cannot be saved or compiled. Compile error states: Error This blueprint (self) is not a HOTRELOADED ...

Landscape Physical Material always registers default

Physics - Mar 7, 2015

Physical materials on landscapes always return DefaultPhysicalMaterial, even when the surface type is changed. ...

Windows 64 bit option greyed out for shipping

When packaging your project for shipping, the windows 64 bit option will be grayed out. I also tested this issue out in main (2455917) and the option is able to be selected but with the 4.7.2 (246 ...

Transforming inherited component in editor will crash

Tools - Mar 6, 2015

When a component inherited from code is transformed in any way with the viewport controls (arrows, rotation sphere, scale boxes) the editor will crash. Using the value boxes to set the transform do ...

Blueprint array nodes do not display comments

Gameplay - Blueprint - Mar 6, 2015

When you create an array node within a blueprint and add a comment to it, it doesn't show up. This includes the 'add' or 'remove' nodes that are pulled from the original array node. This seems to o ...

Engine crashes when adding 'Tick' to HideCategories in a BP or C++ project

Gameplay - Blueprint - Mar 6, 2015

When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...

This user's Function Library will not save

Gameplay - Blueprint - Mar 6, 2015

This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...

Application fails on HTML5

Platform - Mobile - Mar 6, 2015

User is unable to launch his project onto HTML5 without any errors. The game doesn't work as an application, merely a background image. Works perfectly on Windows. ...