Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor

Gameplay - Mar 6, 2015

Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to UE-11271 Reproduced in 4.7.2 binary and Main (//dep ...

Packaged Android file sizes have increased dramatically

Core - Cooker - Mar 6, 2015

Multiple users on AnswerHub and forums have reported seeing very large increases on their packaged Android projects. One user reported being unable to get the Tappy project itself down to less than ...

Users Unable to create C++ Projects

Core - Mar 6, 2015

2nd AH post with the same issue: https://answers.unrealengine.com/questions/183441/cant-load-c-projects.html Multiple people have reported not being able to create a C++ project. Creating a Bluepr ...

Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

Rendering - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

Screen orientation is ignored on Android devices.

Platform - Mobile - Mar 5, 2015

If you change the screen orientation for an Android device in the project settings, the orientation will not change once deployed to the device. Tested on a Galaxy Note 3. ...

Using Blend Physics Weight causes skeletal mesh to spin at high speed

Anim - Mar 5, 2015

When Phyics Blend in the PHAT editor is set between 0 and 1, the user character will spin wildly. User has image of this affecting character in game whereas I was only able to replicate it in the PH ...

Parent component visibility in a child blueprint isn't reflected in a launched project.

Gameplay - Blueprint - Mar 5, 2015

Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...

Reroute nodes do not work for Pose connections in Anim Graph

Gameplay - Blueprint - Mar 5, 2015

Reroute nodes do not work for Pose connections in Anim Graph It appears to work until you recompile [Image Removed] ...

Jittering and distortion on BSP materials

Tools - BSP - Mar 5, 2015

When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...

Physical Materials Not Returning Correctly OnHit Events when using Switch on EPhysicalSurface Node

Physics - Mar 5, 2015

With an asset that has a physical material applied and generating hit events, the Switch on EPhysicalSurface node always returns the Default Surface Physical Material. The user on the AnswerHub po ...