LIVE: Editor crashes when attempting to use erosion tool on landscape (4.6 preview)

Tools - Landscape - Nov 17, 2014

The editor crashes while attempting to use the erosion tool on a landscape in editor. Frequency: 2/2 Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FO ...

Search results are wrong for English words in Placement mode when Editor is in another language

Tools - Localization - Nov 17, 2014

If you set your Editor language to, for example, Japanese or Korean, and then, in Placement mode, search for the original English terms like "Camera", it should still show the same results as if you ...

LIVE: StartFPSChart Command references an invalid command in the console

Core - Nov 14, 2014

The Command "StartFPSChart" references an "EndFPSChart" which is not recognized and should reference "StopFPSChart" ...

Clicking a button in UMG stops all tilt information

Tools - UMG - Nov 14, 2014

Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...

StaticMesh->RenderData->LODResources[0].IndexBuffer empty in Standalone games.

Gameplay - Nov 14, 2014

GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...

LIVE: Setting sg.EffectsQuality between values will reset Destructible meshes if they have fractured

Simulation - Physics - Destruction - Nov 14, 2014

DESCRIPTION: Using the command line sg.EffectsQuality and setting a value will reset a destructible mesh if it has already been fractured. AH Post: https://answers.unrealengine.com/questions/12850 ...

LIVE: On MAC, Atmospheric Fog Preview Renders Incorrectly with Default Settings

Platform - Mac - Nov 14, 2014

On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...

LIVE: Changing a Custom Event to Multicast in a parent blueprint causes crash

Gameplay - Blueprint - Nov 13, 2014

Changing a Custom Event to Multicast in a parent blueprint causes crash if the Custom Event is being used in the child blueprint. Callstack: MachineId:DE189244480D3CD0F8CA729A02DD38A6 UserName:tjb ...

C++ Event Dispatchers target pin cannot be set to actor references

Gameplay - Blueprint - Nov 13, 2014

When connecting C++ created event dispatcher, the Target node will not accept reference to other actors. This is happening in 4.6 and Main but is working as intended in 4.5.1 ...

Android Galaxy S 3 (Mali) or Galaxy Note 2 (Mali) Mobile Devices Not Rendering BSP

Platform - Mobile - Nov 13, 2014

When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...