Blend Shape Morph animation not displaying at 60fps

OLD - Anim - Mar 2, 2016

A licensee pointed out that when importing a Blend Shape animation for morphing that was made at 60fps in Maya, the Editor animation viewer doesn't properly show 60 fps. However, after adding some t ...

Clean up NaN checks in CharacterMovementComponent

UE - Gameplay - Player Movement - Mar 1, 2016

Some old NaN checks in character movement use checkf() which will crash, those should be ensures. Other code is inconsistent in using either ENABLE_NAN_DIAGNOSTIC (with side effects), and some users ...

User's project crashes on the Lenovo S939 when an external window pops up

UE - Platform - Mobile - Mar 1, 2016

User's project crashes on the Lenovo S939 when an external window pops up (such as a timer) ...

Load String fails to load when launched onto a mobile device

UE - Platform - Mobile - Mar 1, 2016

If the user uses the node load string and then launches onto a device than the web browser will be blank. Note: This node appears to work fine in editor ...

Mouse functionality breaks on Linux when game is full screen on multi-monitor setup

UE - Platform - Linux - Mar 1, 2016

When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...

Placing a call to spawn a custom Actor in the game mode constructor instead of BeginPlay causes Editor to Crash

UE - Gameplay - Mar 1, 2016

[Link Removed] In XCode, place a call to spawn a custom Actor in the game mode constructor instead of BeginPlay. This apparently causes the editor to get into an endless crash loop unless the Bui ...

Special modifier key inputs do not register in editor if the key press occurs instantly

Tools - Mar 1, 2016

Special function key presses and hotkey shortcuts do not register in the editor if they fire key presses instantaneously (0ms). In particular, TypeMatrix keyboards reproduce this error using keyboar ...

Editor lock on destructible mesh spawn

UE - Simulation - Physics - Destruction - Mar 1, 2016

Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...

Editing the Default Value of a Struct Variable Disconnects Pins in Blueprints

UE - Gameplay - Blueprint - Mar 1, 2016

When using a struct in a blueprint, if you go into that struct and alter the default values of one of the variables, any pins that were used relating to that variable are disconnected in blueprints. ...

FTextLocalizationManager::UpdateFromLocalizationResource is discarding data

UE - Editor - UI Systems - Localization - Mar 1, 2016

FTextLocalizationManager::UpdateFromLocalizationResource is loading LocRes data into a temporary, rather than loading it into a reference to an entry in LocalizationEntryTrackers. ...