Cannot click widget components with "Use Mouse for Touch" enabled

UE - Editor - UI Systems - Oct 1, 2015

Users cannot click widgets components when the user has enabled "Use Mouse for Touch" ...

Linux engine cannot build in directory with one character long name

UE - Platform - Linux - Oct 1, 2015

The editor fails to build with a "String index out of bounds" if located inside root folder that is only one character long. Have not reproduced internally. ...

Keep Simulation Changes Not Saving Values After Physics Simulation

UE - Gameplay - Blueprint - Oct 1, 2015

Simulating your level and then attempting to use the Keep Simulation Changes option on an actor that has simulated physics gives the No Properties Copied error. Occurs in 4.9.2 binary and Main CL ...

Morph Targets flicker Randomly in Slave Mesh

OLD - Anim - Oct 1, 2015

When a mesh is slave to a master mesh, its morph targets will flicker when Played in Editor. This does not occure with the same assets in 4.8. This has been reported by at least two different use ...

DrawMaterial() Function not Rendering Transparency when using Dynamic Material Instances

UE - Graphics Features - Oct 1, 2015

When using a Dynamic Material Instance feeding into a Draw Material in a HUD Blueprint Class, Translucent Materials will not render. This looks to be a special instance case of [Link Removed]. ...

Invisible child components appear for one frame on scene capture 2D windows if another component is attached.

UE - Gameplay - Oct 1, 2015

Invisible child components appear for one frame on scene capture 2D windows if another component is attached. ...

SetControlRotation does not affect VR

UE - Platform - XR - Oct 1, 2015

Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...

UE4: Anim: SlotNames appear in duplicates

OLD - Anim - Sep 30, 2015

Slot Node Names are supposed to be unique, but something broke where now we see many duplicates of the same Slot Names, even across different SlotGroups. ​ ...

Lower volume settings often start at the max original volume level

UE - Platform - Mobile - Sep 30, 2015

Lower volume sounds often start off at the original volume level for a second. I tested this on Android and iOS. Only the Android device showed this type of behavior. ...

default values on a Make Struct pin that has been removed are incorrect

UE - Gameplay - Blueprint - Sep 30, 2015

If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...