Jittering and distortion on BSP materials

UE - LD & Art - Modeling Tools - BSP - Mar 5, 2015

When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...

Physical Materials Not Returning Correctly OnHit Events when using Switch on EPhysicalSurface Node

UE - Simulation - Physics - Mar 5, 2015

With an asset that has a physical material applied and generating hit events, the Switch on EPhysicalSurface node always returns the Default Surface Physical Material. The user on the AnswerHub po ...

Key frames from widget animations are not removed from the timeline when a widget is deleted

UE - Editor - UI Systems - Mar 5, 2015

If the user creates a widget and adds an animation for this widget and then deletes the widget the key frames will not be removed from the animation timeline. ...

T_Cobblestone_Rough_N has incorrect Compression Settings

Docs - Samples - Mar 5, 2015

T_Cobblestone_Rough_N is incorrectly set to TC_Default not TC_NormalMap ...

Crash when clicking on a "Two Bone IK" node

UE - Gameplay - Blueprint - Mar 5, 2015

Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...

uv scale of materials on hollow BSP does not persist after building geometry

UE - LD & Art - Modeling Tools - BSP - Mar 5, 2015

When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...

Placing a ' - ' in theproject name will cause the Android build to fail

UE - Platform - Mobile - Mar 5, 2015

Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...

Packaging for shipping on Android with 'for distribution' checked will cause the build to fail

UE - Platform - Mobile - Mar 5, 2015

When you attempt to package a project for shipping with 'For Distribution' enabled, the build will fail for mobile. ...

Correct Morph Targets animate in PIE, but not in Standalone Game

OLD - Anim - Mar 5, 2015

Wrong morph targets are animating in standalone game, but the right ones play in PIE See the Additional Info URL for the user's description (and youtube video) Here is the project: [Link Removed] ...

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error

UE - Gameplay - Blueprint - Mar 5, 2015

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...