Event dispatcher not working as intended when using Mobile Preview and UMG

UE - Editor - UI Systems - Nov 24, 2014

When setting up UMGs, the Print String will not show in the mobile preview. ...

Adding a Scene Capture 2D to Render Target will override Motion Blur settings in level

UE - Rendering - Nov 24, 2014

With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...

Slate - Menu anchors using the work area (screen minus taskbar) in fullscreen mode

UE - Editor - UI Systems - Slate - Nov 24, 2014

Menu anchors in full screen applications are avoiding collisions with the taskbar even though it isn't on screen. FSlateApplication::CalculatePopupWindowPosition() has this line... const FPlatform ...

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash

UE - Platform - XR - Nov 21, 2014

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...

Actors re-scale to original size when attached to other actors

UE - Gameplay - Nov 21, 2014

Actors rescale to their original size when placed in level then attached to another actor. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Multi-Material Skeletal Meshes assigned a Material in Details panel lose access to all other materials

OLD - Anim - Nov 21, 2014

When you assign a Material to a Multi-Material Skeletal Mesh via the Mesh's Level Viewport Details Panel, you will lose access to all the other material Elements after the first assignment. For ins ...

Striped Stencil Artefacts across scene under OS X using ATi 4xx0 GPUs

UE - Platform - Mac - Nov 21, 2014

From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...

Crash when creating StaticMesh repeatedly

Tools - Nov 21, 2014

UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...

Rendering issue when moving the Collision Presets' Edit Profile window

Tools - Nov 20, 2014

The user is reporting a rendering issue when moving around the Edit Profile window in Project Settings > Collision > Presets. Dxdiag is attached. The user has an HD7950 and has updated to the late ...