Delete Unused Variables deletes variables used in Child Blueprints

UE - Gameplay - Blueprint - Dec 30, 2014

[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...

Custom spawn function causes crash at Launch

UE - Gameplay - Dec 30, 2014

Using a custom spawn function to spawn a character will crash editor in PIE mode (only standalone window crashes if standalone is used). ...

An error message in DataTable.cpp does not correctly output the value of a variable.

UE - Gameplay - Dec 30, 2014

An error message in DataTable.cpp is intended to display the value of an int32 variable, but instead outputs "%d". ...

When using Drag and Drop UMG, Projects deployed to devices will crash once the UMG is touched and moved

UE - Editor - UI Systems - Dec 30, 2014

When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...

CRASH: Random Crashes: Access violation - code c0000005

UE - Gameplay - Blueprint - Dec 30, 2014

Crash Report: [Link Removed] UE4Editor_CoreUObject! UPackage::SavePackage() + 23952 bytes savepackage.cpp:3305 UE4Editor_UnrealEd! UEditorEngine::SavePackage() + 1065 bytes editor.cpp:4368 UE4Edi ...

Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Destructible created in PhysXlabs will clear materials when a chunk parameter is selected

UE - Simulation - Physics - Destruction - Dec 30, 2014

DESCRIPTION: The materials are cleared from a destructible that is created in PhysX Labs when a chunk in any of the depths is selected and if any of the chunk parameters are set to true. ATTACHED: ...

FLightMap2D::Serialize() contains a possible index out of range error.

UE - Rendering - Dec 30, 2014

A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...

Trying to set a variable in one element of an array of custom UObjects will set that variable for all elements in the array.

UE - Gameplay - Blueprint - Dec 29, 2014

If an array of custom UObjects is added to a class, changing the value of a UPROPERTY variable in one element of the array sets the same value in all elements of the array. ...

The mouse is restricted to the window bounds after Resuming from the Menu in the Blueprint_HUD level of Content Examples

Docs - Samples - Dec 29, 2014

After Resuming from the Menu in the Blueprint_HUD level of Content Examples, looking around with the mouse is restricted to the window bounds. Clicking inside the viewport resolves the issue. ...