If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...
Basically it uses unchecked pointers in couple of places, which in some use-cases simply crashes. ...
Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to [Link Removed] ...
When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...
Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...
Starting with 4.7 and when we changed the BSP blocks in Sample Content to Static Meshes, a significant minority of lower end PC users are getting soft crashes (freezes and rebooting required to cont ...
If the user creates an OnTextCommitted event or an OnTextChanged event the user will receive a warning upon compiling the blueprint. Warning received: Warning No value will be returned by referenc ...
When PIE is selected certain objects that are created at runtime have scene components that give log warnings in the Output Log. Effected objects include GameSession and GameNetworkManager ...
If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...
Spawning a bp, setting the location, and simulating physics in one string will cause the Set Actor Location node to be ignored User Description: One is if you spawn a physics actor which has simu ...