SkeletalMeshActor flickers rapidly when PhysicsAsset contains multiple boxes.

- Apr 12, 2024

SkeletalMeshActor using a PhysicsAsset with custom box shapes may flicker rapidly in Editor when not selected, and also flickers in PIE mode. If occlusion culling is disabled the flickering stops. ...

AR Kit Env Probes are backwards

UE - Platform - XR - Apr 11, 2024

[Link Removed] Original issue shared on UDN: [Link Removed] ...

Crash in ULandscapeComponent::UpdatePhysicalMaterialTask() during landscape sculpting undo operations

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2024

Using landscape sculpting tools, then executing Undo with Ctrl+Z ...

Take Recorder - Viewport Freezing and Performance Degradation When Recording Without Subsequences

UE - Anim - Sequencer - Take Recorder - Apr 11, 2024

Description: In Unreal Engine 5.4, when recording camera movements using the Take Recorder with the "Record Sources Into Sub Sequences" option turned off, significant viewport freezing and performan ...

Add error message when unable to delete external actor file on disk

UE - World Creation - Worldbuilding Tools - OFPA - Apr 11, 2024

Clear Coat looks incorrect in the Preview when Energy Conservation on Material is enabled for non Substrate rendering

UE - Rendering Architecture - Materials - Apr 11, 2024

Enabling Energy Conservation on Material makes Clear Coat Material look weird in Preview. It looks fine in the Level Editor, but not in any "Preview" type viewport (Material Editor, Asset Thumbnails ...

BP hierarchy change triggers incorrect map actor load warning: AttachTo: '{0}' is not static {1}, cannot attach '{2}' which is static to it.

UE - Gameplay - Blueprint - Apr 11, 2024

When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...

Landscape LOD behaviours is not working as expected (Its Calculation is not based on Sections anymore)

UE - LD & Modeling - Terrain - Landscape - Apr 10, 2024

"Components can optionally be divided into either 1 or 4 (2x2) subsections to increase the resolution of the Landscape. These subsections are the base unit of Landscape LOD calculation." From Doc ...

Iris - Destruction of initially dormant actor not replicated to clients

UE - Networking - Iris - Apr 9, 2024

Without Iris enabled, UNetDriver::NotifyActorDestroyed will handle creating destruction info for dormant actors, including any initially dormant, statically placed actors. However, this path seems t ...