Set World Origin on a Dedicated Server causes Pawn Stuttering

Tools - World Composition - Jun 10, 2019

Setting the World Origin after enabling Multiplayer World Origin Rebasing in the Project Settings causes the Pawn to flicker on movement. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4 ...

Mobile VR - Foliage (HISM) crash

Tools - Foliage - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Crash when creating an animation

Tools - UMG - Jun 7, 2019

The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...

Packaged Dedicated Server will not regenerate navmesh around instanced mesh

Gameplay - AI - Jun 6, 2019

The foliage instanced mesh, as well as ISM and HISM components both appears to be unable to export navmesh data for generation once we introduce a change in the contents. This error only shows up in ...

Mobile VR - Render Targets not working with Mobile Multi-View

Virtual Reality - Jun 6, 2019

Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with U ...

Using Interpolative Animation Data into 'Make Dynamic Additive' gives warning "Trying to play a non-additive animation into a pose that is expected to be additive in anim instance"

Anim - Jun 6, 2019

Feeding Interpolative non-additive Data into Make Dynamic Additive gives a Warning "Trying to play a non-additive animation  into a pose that is expected to be additive in anim instance" AnimBluepr ...

Disabling 'Maintain Horizontal Ground Velocity' -> incorrect velocity reported when colliding in negative directions

Gameplay - Player Movement - Jun 6, 2019

With  'Maintain Horizontal Ground Velocity' disabled in the first person character - velocity is not set to zero when stopped by collision while moving in a negative direction. Confirmed in 4.23 ...

Instances Created From Merge Actor Have Corrupt Lightmaps

Rendering - Jun 6, 2019

Instances Created From Merge Actor Have Corrupt Lightmaps. Working as intended in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 6574378 and 4.23 CL# 6842436 This is a regression. ...

iOS Show External Login UI Blueprint Node fails on new iOS devices

Online - OSS - iOS - Jun 6, 2019

I have been trying to test iOS online subsystem functionality for my game and thought that this blueprint node was just broken. This bug will probably catch many UE4 developers that are new to iOS b ...