Changing a Mesh's Build Scale doesn't update the Mesh's Bounding

UE - Editor - Sep 8, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...

Inherited Blueprint component template data is not being validated on save.

UE - Gameplay - Blueprint - Sep 8, 2022

UBlueprint::IsDataValid() does not currently check component templates inherited from a parent Blueprint class asset's SimpleConstructionScript; only the current class hierarchy is considered. Given ...

Cannot change Use Custom Mode or Swap Root Bone properties on Movie Scene Skeletal Animation Params

UE - Anim - Sequencer - Sep 7, 2022

Two properties on the animation params are not exposed to BP ...

Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant

UE - Anim - Runtime - Sep 7, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant. Either by right clickin ...

LandscapeExportWeightmapToRenderTarget not implemented

UE - LD & Art - Modeling Tools - Landscape - Sep 6, 2022

LandscapeExportWeightmapToRenderTarget is not implemented:bool ALandscapeProxy::LandscapeExportWeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, FName InLayerName) { returnfalse; } ...

Enable external linkage for the SFindInBlueprints API.

UE - Gameplay - Blueprint Editor - Sep 6, 2022

External requests to enable external linkage for SFindInBlueprints APIs, for which visibility is currently limited to the Editor/Kismet module. ...

STileView EventOnListItemObjectSet function is not called if the TileView items are cleared and then the same exact items are re-added

UE - Editor - UI Systems - UMG - Sep 6, 2022

Result: In UMG_TileViewItem, EventOnListItemObjectSet function Trigger once Expected Results: EventOnListItemObjectSet function Trigger twice ...

Transform behavior of attachments is abnormal when scaling the parent actor along a single axis.

UE - Editor - Framework - Editor Gizmos - Sep 6, 2022

Here are gif screenshots of the different results in UE and Unity of the same operations. [Image Removed] [Image Removed] ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...