TVOS - Adding Game Center image assets causes build script error

Platform - Mobile - Nov 25, 2019

"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...

Constraining aspect ratio of cine camera with post process material attached causes rendering issue

Rendering - Features Teams - Nov 25, 2019

Applying a PP material that uses absolute world position to a cine camera using "constrain aspect ratio" causes rendering issue. Note: Changing the film back settings on the camera also results in ...

Landscape Resample Tools does not keep Streaming Proxy

Tools - Landscape - Nov 25, 2019

alone ...

When using a SpeedTree asset, a Zero Triangles warning appears

Tools - Nov 25, 2019

When exporting from SpeedTree with LODs + billboard, It seems that a warning is issued by including a material used only by Billboard. Is there a way to deal with it? ...

PrecomputedAOMask cannot be used when Virtual Texture is enabled

Rendering - Features Teams - Nov 25, 2019

The problem is that when the VirtualTexture lightmap is enabled, the value returned by the material node's PrecomputedAOMask is incorrect. ...

Crash When Playing After Setting Size of Retainer Box to Minus

Tools - UMG - Nov 25, 2019

Retainer box has minus size occurs crash when PIE, standalone and package.  Probably, we should add any codes for adjust size to 0 or more to  URetainerBox::SynchronizeProperties(). ...

OBJ import - Auto Triangulation - Error: No polygon were found on mesh ''

Tools - Import - Nov 23, 2019

"When translating some geographic data into a .OBJ, and importing into UE4. More than 165 of the meshes work. Some, i am having a hard time with. I've attached an example. AUT-mesh.obj is one of the ...

Game window will not regain focus when startup movie is playing

Media Framework - Nov 23, 2019

The game window cannot be focused while startup movies are playing.  ...