Editor crashes when connecting Eye Adaptation to Base Color

Rendering - Apr 11, 2019

This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...

One frame difference with an animation controlled by a sequence when an Anim Class is set to none

Sequencer - Apr 10, 2019

If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...

Movie Scene Float sections do not blend when adding a key

Sequencer - Apr 10, 2019

Movie scene float tracks to not blend when adding new keys through the add key button if the value comes from outside sequencer. This is a result of a change introduced by CL: 4997300.   ...

Morph Targets create seams when used with split meshes

Rendering - Apr 10, 2019

When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole. ...

Multi Select not working as expected for List view widget

Tools - UMG - Apr 10, 2019

Multi select mode does not appear to allow the user to have multiple widgets selected at once as expected. ...

Widget Component blurred by motion when attached to camera

Tools - UMG - Apr 10, 2019

Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...

Crash when applying Radial force to a BSP when Radial force is set to affect World static

Physics - Apr 10, 2019

If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...

Crash when using ConstructorHelpers on Niagara assets

Rendering - Niagara - Apr 10, 2019

When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL  - 5660361),  4.23 (CL - 5806860) ...

Packaged content hangs when relaunching on Oculus Mobile device after Closing the application

Audio - Apr 9, 2019

This does not occur with some previously packaged First Person templates that were on the device still namely one from //UE4/Dev-VR 4.21.0 @CL 4277723  It also does not occur with other apps on the ...

Large Amount of Aliasing in Ray Traced Reflections

Rendering - Ray Tracing - Apr 9, 2019

There is a large amount of aliasing on ray traced reflections. The reflections look as expected until you zoom in on the sphere (press Z or C to zoom in/out). The reflections become very noticeably ...