All Frames Are Not Fully Deleted From Animation Sequence When Attempting to Create an Aim Offset

UE - Anim - Runtime - May 9, 2022

Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence.  ...

Custom UVs don't store information properly in layered materials.

UE - Rendering - Materials/Shaders - May 9, 2022

[Link Removed] I have this set up so that FX artists can stack UV manipulations, so I don't want to just have all the UV manipulation in the layer with the base color, even though that does give me ...

The "Meshes" value of the LLM for dx11 is considerably larger than that for dx12.

UE - Rendering - May 9, 2022

We hope that the difference in GraphicsRHI will not cause such a big difference, but we need to make sure that there are no measurement omissions in the case of DX12.  ...

LLM "graphics" in DX12 is always 0

UE - Rendering - May 9, 2022

Nanite enabled Foliage stays visible when Foliage is set to Hide All

UE - LD & Art - World Building - Foliage - May 6, 2022

Nanite enabled Foliage stays visible when Foliage is set to Hide All. ...

"FVector contains NaN" on packaged builds for Debug configuration

UE - Foundation - Core - Cooker - May 6, 2022

Customer Provided Description:This was experienced in UE 5.01 - custom installed engine (No changes to UE code, simply added the Debug build configuration, see the following command): "c:%ue_dire ...

Crash in point cloud when building collision

UE - Editor - Datasmith - May 6, 2022

From a user report: It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime: [Link Removed] If I don't bui ...

Some fractured meshes do not retain their original normals after fracture

UE - Simulation - Physics - Destruction - May 6, 2022

Fractured meshes with weird Normals/Reflections. You will see weird normals / reflections on the surface, seems each fracture piece has it's own reflection angle. Repro rate: 3/3 Tested this in // ...